Roman
Infantry
Legionnaire
Praetorian
Imperian
Cavalry
Equites Legati
Equites Imperatoris
Equites Caesaris
Artillery
Battering Ram
Fire Catapult
Other
Senator (to seize the village held by the enemy)
Settler (task settlers found a new village to village by sending blank)
Gaul
Infantry
Phalanx
Speed: 7 Fields / Hour Power haul: 35 Resources Maintenance: 1 Duration of training: 0:21:40
As an infantryman, Phalanx trained very cheap and fast. Unfortunately their low attack power but they are very strong defense against infantry and cavalry.
Swordsman
Speed: 6 Fields / Hour Power haul: 45 Resources Maintenance: 1 Duration of training: 0:30:00
Swordsman is more expensive than the Phalanx but they are a unit attacker. To survive they are quite weak, especially when faced with cavalry.
Cavalry
Pathfinder
Speed: 17 fields / hour haul Power: 0 Resource Maintenance: 2 Duration of training: 0:28:20
Pathfinder is the Gallic spies. They are very fast and careful stalking enemy forces, resources, or building.
If no Scout, Pathfinder, or Equites Legati in the village under surveillance, Pathfinder visit will not be detected.
Theutates Thunder
Speed: 19 fields / hour haul Power: 75 Resources Maintenance: 2 Duration of training: 0:51:40
Theutates Thunder is a cavalry very fast and strong. They have a large carrying capacity for resources, so they are perfect robbers.
In defense they only have an average value.
Druidrider
Speed: 16 fields / hour haul Power: 35 Resources Maintenance: 2 Duration of training: 0:53:20
Cavalry smart middle class in defense. Its main use as a unit defending against infantry. Costs and their food is quite expensive.
Haeduan
Speed: 13 fields / hour haul Power: 65 Resources Maintenance: 3 Duration of training: 1:05:00
Haeduan is the nation's primary weapon bedasarkan Gallic attack power and defense against cavalry. Few can match them in this value.
But the training and equipment they are very expensive, and with 3 units of whole grain foods per-hour to think about whether they are worth.
Artillery
Ram
Speed: 4 Fields / Hour Power haul: 0 Resource Maintenance: 3 Duration of training: 1:23:20
Ram is a heavy weapons for your troops. His job is to destroy the opponent's fort and thus the possibility of forces you to get through the castle to be higher.
Trebuchet
Speed: 3 Area / Power Hour haul: 0 Resource Maintenance: 6 Duration of training: 2:30:00
Trebuchet is a great long range weapons and used to destroy land and buildings in the village of opponents. however, they will be vulnerable to attack if no escort, so do not forget to bring some of your troops with him.
The higher the level of your rally point, the higher the accuracy and the more targets that can be selected for attack. With the rally point level 10 every building except the Cranny, masons, and expert traps can be targeted.
Other
Chieftain (duties same as Senator)
Speed: 5 Fields / Hour Power haul: 0 Resource Maintenance: 4 Duration of training: 25:11:40
Every nation has experienced war veteran presence and speech which can convince the people of the village to join.
The more often a Chieftain speech before the people of a village, the faster the loyalty of the people of the village down to the village finally decided to join.
Settler
Speed: 5 Fields / Hour Power haul: 3000 Resource Maintenance: 1 Duration of training: 6:18:20
Settlers are courageous people from your country who have been trained to create a new village for the honor you.
With travel and construction of a new village that is very difficult, three Settlers tied to each other. They need to bring 750 units of each resource.
Teutons
Infantry
Clubswinger
Score Attack: 40 Defense Against Infantry: 20 Defense Against Horse troops: 5 Speed: 7 Fields / Hour Power haul: 60 Resources Maintenance: 1 Duration of training: 0:15:00
Clubswinger is the cheapest unit in the game. With short training they only have mid-level attacks and defenses are very weak. Especially for the cavalry, Clubswinger virtually defenseless and easily dropped.
Spearman
values Attack: 10 Defense against infantry: 35 Defence Forces Against Horse: 60 Speed: 7 Fields / Hour Power haul: 40 Resources Maintenance: 1 Duration of training: 0:23:20
Surviving is the duty of the army Spearman Teutonic, and specializes in a range against cavalry weapon.
But do not use them as the assailants attacked because the ability is very low.
Axeman
Score Attack: 60 Defense Against Infantry: 30 Defense Against Horse Passukan: 30 Speed: 6 Fields / Hour Power haul: 50 Resources Maintenance: 1 Duration of training: 0:25:00
This is the strongest nation Teuton infantry. Having hit a power strong enough and adequate defense, Axeman moves slower and more expensive than the other units.
Scout
Speed: 9 Fields / Hour Power haul: 0 Resource Maintenance: 1 Duration of training: 0:23:20
Scout moves precede other Teuton troops to get the power of the enemy village. Just a short walk membuatya be moving more slowly than unit like of Roman and Gallic. He stalked the number of troops, resources, and defense.
If no Scout, Pathfinder, or Equites Legati in the village under surveillance, Scout visit will not be detected.
Cavalry
Paladin
Speed: 10 fields / hour haul Power: 110 Resource Maintenance: 2 Duration of training: 0:50:00
Delengkapi heavyweight Paladin shields are great defenders. Especially for the infantry will be difficult to penetrate the shield.
Therefore the ability of low-attacked and also speed if compared to similar units. The training takes a long time and also quite expensive.
Teutonic Knight
Speed: 9 Fields / Hour Power haul: 80 Resources Maintenance: 3 Duration of training: 1:01:40
Teutonic Knight is a respected warrior, spread fear, and despair for making enemies. Defensively he can rival horsemen but the cost of training and it is very expensive makananya.
Artillery
Ram
Speed: 4 Fields / Hour Power haul: 0 Resource Maintenance: 3 Duration of training: 1:10:00
Ram is a heavy weapons for your troops. His job is to destroy the opponent's fort and thus the possibility of forces you to get through the castle to be higher.
Catapult
Speed: 3 Area / Power Hour haul: 0 Resource Maintenance: 6 Duration of training: 2:30:00
Catapult is a great long range weapons and used to destroy land and buildings in the village of opponents. however, they will be vulnerable to attack if no escort, so do not forget to bring some of your troops with him.
The higher the level of your rally point, the higher the accuracy and the more targets that can be selected for attack. With the rally point level 10 every building except the Cranny, masons, and expert traps can be targeted.
Other
Chief (duties same as Chieftain)
Speed: 4 Fields / Hour Power haul: 0 Resource Maintenance: 4 Duration of training: 19:35:00
Chief of the Teutons choose their midst. For selected not only with courage and smart enough berstrategi but also be smart to speak, because the main task of a chief is to convince the people of other villages to join the power on it.
The more often a Chief addressed the people of a village, the faster the loyalty of the people of the village down to the village finally decided to join.
Settler
Speed: 5 Fields / Hour Power haul: 3000 Resource Maintenance: supply one training Duration: 8:36:40
Settlers are courageous people from your country who have been trained to create a new village for the honor you.
With travel and construction of a new village that is very difficult, three Settlers tied to each other. They need to bring 750 units of each resource.
Natar
Infantry
Pikeman
Thorned Warrior
Guardsman
Cavalry
War elephant
Axerider
Natarian Knight
Other
Natarian Emperor
Ballista
Settler
Birds of Prey